Ready, Chef, Go! (2019)

Ready, Chef, Go! is a real-time, multiplayer cooking game on Snapchat’s minis platform developed by Mojiworks. As a gameplay programmer, I worked as part of a small team - from early development through to years of live-ops. The game has had tens of millions over its years live and I am very proud to have worked on it.

My work involved prototyping and developing game features, integration with Snapchat, implementing UI, bug fixing - writing client-side (Typescript) and backend (golang) code. The game was built in Playcanvas’ HTML5 game engine, using Nakama for the game server.

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Creature Clash (2022)

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Cacogen (2020)